3D Digital Game Art
WorldSkills Occupational Standards (WSOS)
Occupation description and WSOS
The name of the skill competition is
3D Digital Game Art
Description of the associated work role(s) or occupation(s)
The games development sector comprises three occupations or work roles: the designer, the artist, and the programmer. The 3D Digital Game Artist takes a designer’s brief and, through a combination of conceptualization, creativity, selectivity, technical, and specialist skills, completes the brief to the satisfaction of clients. The 3D Digital Game Artist receives, conceptualizes, and interprets design briefs on the basis of their market knowledge and skill sets, and the given scope and limits of the briefs. The skills required of the 3D Digital Game Artist can be broken down further into 2D concept art, texture painting, 3D modelling, rigging, and animating.
After interpreting a brief, the 3D Digital Game Artist must produce a 2D digital concept of the required assets for the game, which could include objects, characters, and environments. This requires the development of good silhouettes enabling the designs can be recognized immediately without detail, with greyscale values that highlight the important details of an asset, in order to define a colour scheme based on the Artist’s knowledge of colour balance, saturation, and mixing.
The 3D Digital Game Artist must then produce a 3D mesh of the asset, making decisions for geometry, triangle count, symmetry, and silhouette, and modelling the edgeflow. UV unwrapping is used to flatten a 3D model into a 2D set of shells that a texture can be painted onto. This requires the ability to assign enough 3D mesh from the model for the model to render enough detail. The placement of the UV shells is a meticulous job. Artefacts must take into account the bleeding effect of colour on smaller versions of textures dependent on hardware, so these shells should be grouped by base colour.
Textures are then produced to create materials that may be applied to the 3D model, taking into account the colours, specularity, and opacity of various parts of a model. Some textures are painted by hand; some require the use of photographic references and others require a digital process to calculate ambient occlusion and normal maps for shadows and detail. Next, the model may be rigged with bones in the 3D software in order to animate it either in the 3D software or the games engine.
An artist may work in a team led by an Art Lead or Director, or in small companies with a programmer and designer. Artists may work in open areas for creative sharing, or in isolation on a strictly confidential basis.
Despite tremendous growth in the sector, the 3D Digital Game Artist’s role has evolved and split into specialisms, but otherwise remained constant, with an ongoing appreciation of aesthetics, colour, structure, and form as well as movement. The best artists are able to lead art teams solving visual errors and producing assets that operate on the fringes of the available technology to achieve the most absorbing experiences possible in a videogame.
The WorldSkills Occupational Standards (WSOS)
General notes on the WSOS
The WSOS specifies the knowledge, understanding, skills, and capabilities that underpin international best practice in technical and vocational performance. These are both specific to an occupational role and also transversal. Together they should reflect a shared global understanding of what the associated work role(s) or occupation(s) represent for industry and business (www.worldskills.org/WSOS).
The skill competition is intended to reflect international best practice as described by the WSOS, to the extent that it can. The Standard is therefore a guide to the required training and preparation for the skill competition.
In the skill competition the assessment of knowledge and understanding will take place through the assessment of performance. There will only be separate tests of knowledge and understanding where there is an overwhelming reason for these.
The Standard is divided into distinct sections with headings and reference numbers added.
Each section is assigned a percentage of the total marks to indicate its relative importance within the Standards. This is often referred to as the “weighting”. The sum of all the percentage marks is 100. The weightings determine the distribution of marks within the Marking Scheme.
Through the Test Project, the Marking Scheme will assess only those skills and capabilities that are set out in the WorldSkills Occupational Standards. They will reflect the Standards as comprehensively as possible within the constraints of the skill competition.
The Marking Scheme will follow the allocation of marks within the Standards to the extent practically possible. A variation of up to five percent is allowed, if this does not distort the weightings assigned by the Standards.
WorldSkills Occupational Standards
Section |
Relative importance (%) |
|
---|---|---|
1 |
Work Organization and Management |
5 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
2 |
Communication and Interpersonal Skills |
5 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
3 |
Concept Art |
15 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
4 |
3D Modelling |
25 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
5 |
UV Unwrapping |
10 |
The individual needs to know and understand:
|
The individual shall be able to:
Separate surfaces into appropriate shells to flatten over the UV space
|
|
6 |
Texturing |
18 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
7 |
Rigging and Animation |
12 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
8 |
Technical Art and Game Engine |
10 |
The individual needs to know and understand:
|
The individual shall be able to:
|
|
Total | 100 |
References for industry consultation
General notes
WorldSkills is committed to ensuring that the WorldSkills Occupational Standards fully reflect the dynamism of internationally recognized best practice in industry and business. To do this WorldSkills approaches a number of organizations across the world that can offer feedback on the draft Description of the Associated Role and WorldSkills Occupational Standards on a two-yearly cycle.
In parallel to this, WSI consults three international occupational classifications and databases:
- ISCO-08: (http://www.ilo.org/public/english/bureau/stat/isco/isco08/)
- ESCO: (https://ec.europa.eu/esco/portal/home )
- O*NET OnLine (www.onetonline.org/)
References
This WSOS (Section 2) is closest to Multimedia Artists and Animators:
https://www.onetonline.org/link/summary/27-1014.00
and also to Digital Artist:
http://data.europa.eu/esco/occupation/d5c4ab26-c293-4f4d-ad89-fe776f49a67f.
These links can also be used to review adjacent occupations.
Junior version of ILO 2166
The following table indicates which organizations were approached and provided valuable feedback for the Description of the Associated Role and WorldSkills Occupational Standards in place for WorldSkills Lyon 2024.
Organization |
Contact name |
---|---|
International Alliance For Digital Game Education |
Shadow Hong, Board Member – Competitions |
Last updated: 26.10.2023 18:45 (GMT)
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